![]() The relatively bad odds can be significantly mitigated by the three-die re-roll for spending a Willpower. Use Your Willpower and Hope Your Storyteller Allows Success at a Cost: I know this isn’t really about character creation, but given the above, keep in mind that Willpower is meant to be used. I also suggest hoping that your Storyteller realizes that a ‘hard’ difficulty of 5 borders on impossible (barring a critical) for characters who aren’t highly specialized in that task. You need a lot of dice to consistently succeed at ‘standard’ difficulty tasks. In V5 the question is whether you can succeed at all. In V20 you would succeed, and the question would be by how much. For a challenging task, you now need to be rolling eight dice to have a 50/50 shot at succeeding (barring a critical). In V5, these difficulties are now 2 (straightforward), 3 (normal), and 4 (challenging) – except now you need that many successes, with a 50/50 chance per die, and there’s no concept of a “marginal” (although you might get success at a cost). Challenging tasks (e.g., locating the source of a whisper) were a difficulty 7 (~78%). A “straightforward” task (e.g., “seducing someone who’s already in the mood”) was a difficulty of five (~93% chance of success with three dice). If you had an average attribute (2) and some training (1 in the skill), you would get at least a marginal success approximately 88% of the time (a “complete” success only ~13% of the time). If you were rolling one die, you would succeed at a task half the time.
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